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AccelFPropComponent (Copy) |
The component of an object’s acceleration in a particular direction is directly proportional to the component of the net force acting on the object in that direction. |
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AccelFPropComponent (Copy) |
The component of an object’s acceleration in a particular direction is directly proportional to the component of the net force acting on the object in that direction. |
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AccelFPropComponent (Copy) |
The component of an object’s acceleration in a particular direction is directly proportional to the component of the net force acting on the object in that direction. |
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AccelFPropComponent (Copy) |
The component of an object’s acceleration in a particular direction is directly proportional to the component of the net force acting on the object in that direction. |
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AccelFPropComponent (Copy) (Copy) |
The component of an object’s acceleration in a particular direction is directly proportional to the component of the net force acting on the object in that direction. |
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AccelFPropComponent (Copy) (Copy) |
The component of an object’s acceleration in a particular direction is directly proportional to the component of the net force acting on the object in that direction. |
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AccelFProportional |
An object's acceleration is linearly proportional to the magnitude of the net force acting on the object. |
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AccelFProportional (Copy) |
An object's acceleration is linearly proportional to the magnitude of the net force acting on the object. |
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AccelFProportional (Copy) |
An object's acceleration is linearly proportional to the magnitude of the net force acting on the object. |
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AccelFProportional (Copy) (Copy) |
An object's acceleration is linearly proportional to the magnitude of the net force acting on the object. |
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AccelFProportional (Copy) (Copy) |
An object's acceleration is linearly proportional to the magnitude of the net force acting on the object. |
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AccelFProportional (Copy) (Copy) (Copy) |
An object's acceleration is linearly proportional to the magnitude of the net force acting on the object. |
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AccelMagUnit |
The SI unit for the magnitude of acceleration is meters per second squared ($\mathrm{m/s}^2$). |
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AccelMagUnit (Copy) |
The SI unit for the magnitude of acceleration is meters per second squared ($\mathrm{m/s}^2$). |
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AccelMagUnit (Copy) |
The SI unit for the magnitude of acceleration is meters per second squared ($\mathrm{m/s}^2$). |
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AccelMagUnit (Copy) (Copy) |
The SI unit for the magnitude of acceleration is meters per second squared ($\mathrm{m/s}^2$). |
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AccelMagUnit (Copy) (Copy) |
The SI unit for the magnitude of acceleration is meters per second squared ($\mathrm{m/s}^2$). |
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AccelMagUnit (Copy) (Copy) (Copy) |
The SI unit for the magnitude of acceleration is meters per second squared ($\mathrm{m/s}^2$). |
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AccelMInvProportion |
Given an constant net force acting on an object, the object's acceleration is inversely proportional to the object's mass. |
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AccelMInvProportion (Copy) |
Given an constant net force acting on an object, the object's acceleration is inversely proportional to the object's mass. |
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AccelMInvProportion (Copy) (Copy) |
Given an constant net force acting on an object, the object's acceleration is inversely proportional to the object's mass. |
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AccelMInvProportion (Copy) (Copy) |
Given an constant net force acting on an object, the object's acceleration is inversely proportional to the object's mass. |
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AccelvTimeFlatToVel |
On an acceleration-time graph, a flat segment indicates a constant rate of change of velocity. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) velocity. |
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AccelvTimeFlatToVel (Copy) |
On an acceleration-time graph, a flat segment indicates a constant rate of change of velocity. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) velocity. |
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AccelvTimeFlatToVel (Copy) (Copy) |
On an acceleration-time graph, a flat segment indicates a constant rate of change of velocity. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) velocity. |
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AccelvTimeFlatToVel (Copy) (Copy) |
On an acceleration-time graph, a flat segment indicates a constant rate of change of velocity. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) velocity. |
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AccelvTimeFlatToVel (Copy) (Copy) |
On an acceleration-time graph, a flat segment indicates a constant rate of change of velocity. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) velocity. |
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AccelvTimeFlatToVel (Copy) (Copy) (Copy) |
On an acceleration-time graph, a flat segment indicates a constant rate of change of velocity. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) velocity. |
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AccelvTimeFlatToVel (Copy) (Copy) (Copy) |
On an acceleration-time graph, a flat segment indicates a constant rate of change of velocity. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) velocity. |
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AccelvTimeFlatToVel (Copy) (Copy) (Copy) (Copy) |
On an acceleration-time graph, a flat segment indicates a constant rate of change of velocity. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) velocity. |
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Accuracy |
The accuracy of a set of measurements is the difference between the mean of the measurements and the reference, or true, value. |
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Accuracy (Copy) |
The accuracy of a set of measurements is the difference between the mean of the measurements and the reference, or true, value. |
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Accuracy (Copy) (Copy) |
The accuracy of a set of measurements is the difference between the mean of the measurements and the reference, or true, value. |
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Accuracy (Copy) (Copy) |
The accuracy of a set of measurements is the difference between the mean of the measurements and the reference, or true, value. |
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Accuracy (Copy) (Copy) (Copy) |
The accuracy of a set of measurements is the difference between the mean of the measurements and the reference, or true, value. |
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Acoustics |
Acoustics is the branch of wave mechanics that studies sound waves, including their production, transmission, and effects. |
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Acoustics (Copy) |
Acoustics is the branch of wave mechanics that studies sound waves, including their production, transmission, and effects. |
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Acoustics (Copy) |
Acoustics is the branch of wave mechanics that studies sound waves, including their production, transmission, and effects. |
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Acoustics (Copy) (Copy) |
Acoustics is the branch of wave mechanics that studies sound waves, including their production, transmission, and effects. |
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AmtOfSubstanceUnit |
The SI unit for amount of substance is the mole. The mole is the amount of substance of a system which contains as many elementary entities as there are atoms in 0.012 kilogram of carbon 12. |
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AmtOfSubstanceUnit (Copy) |
The SI unit for amount of substance is the mole. The mole is the amount of substance of a system which contains as many elementary entities as there are atoms in 0.012 kilogram of carbon 12. |
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AmtOfSubstanceUnit (Copy) |
The SI unit for amount of substance is the mole. The mole is the amount of substance of a system which contains as many elementary entities as there are atoms in 0.012 kilogram of carbon 12. |
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AmtOfSubstanceUnit (Copy) (Copy) |
The SI unit for amount of substance is the mole. The mole is the amount of substance of a system which contains as many elementary entities as there are atoms in 0.012 kilogram of carbon 12. |
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AmtOfSubstanceUnit (Copy) (Copy) |
The SI unit for amount of substance is the mole. The mole is the amount of substance of a system which contains as many elementary entities as there are atoms in 0.012 kilogram of carbon 12. |
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AmtOfSubstanceUnit (Copy) (Copy) (Copy) |
The SI unit for amount of substance is the mole. The mole is the amount of substance of a system which contains as many elementary entities as there are atoms in 0.012 kilogram of carbon 12. |
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AmtOfSubstanceUnit (Copy) (Copy) (Copy) |
The SI unit for amount of substance is the mole. The mole is the amount of substance of a system which contains as many elementary entities as there are atoms in 0.012 kilogram of carbon 12. |
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AngleOfIncidence |
The angle of incidence of a light ray on a surface or interface is the angle between the incident light ray and the normal to the surface or interface. |
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AngleOfIncidence (Copy) |
The angle of incidence of a light ray on a surface or interface is the angle between the incident light ray and the normal to the surface or interface. |
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AngleOfIncidence (Copy) |
The angle of incidence of a light ray on a surface or interface is the angle between the incident light ray and the normal to the surface or interface. |
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AngleOfIncidence (Copy) (Copy) |
The angle of incidence of a light ray on a surface or interface is the angle between the incident light ray and the normal to the surface or interface. |
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