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NeutronCharge |
The neutron is neutral. |
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NeutronCharge (Copy) |
The neutron is neutral. |
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NeutronCharge (Copy) (Copy) |
The neutron is neutral. |
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NeutronMass |
The neutron mass, $m_\mathrm{n}$, is $1.67 \times 10^{-27}$ kg. |
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NeutronMass (Copy) |
The neutron mass, $m_\mathrm{n}$, is $1.67 \times 10^{-27}$ kg. |
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NewtonsFirstLaw |
If the net force on an object is zero, the object's acceleration is zero, and vice versa. |
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NewtonsFirstLaw (Copy) |
If the net force on an object is zero, the object's acceleration is zero, and vice versa. |
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NewtonsSecondLaw |
An object's acceleration is equal to the net force acting on the object divided by the object's mass; $\mathbf{F}_\mathrm{net}=m \mathbf{a}$. |
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NewtonsSecondLaw (Copy) |
An object's acceleration is equal to the net force acting on the object divided by the object's mass; $\mathbf{F}_\mathrm{net}=m \mathbf{a}$. |
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NewtonsSecondLaw (Copy) (Copy) |
An object's acceleration is equal to the net force acting on the object divided by the object's mass; $\mathbf{F}_\mathrm{net}=m \mathbf{a}$. |
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Normal |
The normal to a surface is a line perpendicular to the surface. |
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Normal (Copy) |
The normal to a surface is a line perpendicular to the surface. |
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Normal (Copy) (Copy) |
The normal to a surface is a line perpendicular to the surface. |
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NormalForce |
Each of two objects in contact exerts a force on the other. This force is perpendicular to the contact surface and is called the normal force. |
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NormalForce (Copy) |
Each of two objects in contact exerts a force on the other. This force is perpendicular to the contact surface and is called the normal force. |
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NormalForce (Copy) |
Each of two objects in contact exerts a force on the other. This force is perpendicular to the contact surface and is called the normal force. |
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NumCombinations |
The number of combinations of $n$ items taken $r$ at a time is $\frac{n!}{r!(n-r)!}$ or $\binom{n}{r}$. |
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NumCombinations (Copy) |
The number of combinations of $n$ items taken $r$ at a time is $\frac{n!}{r!(n-r)!}$ or $\binom{n}{r}$. |
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NumPermutations |
The number of permutations of $n$ items taken $r$ at a time is $\frac{n!}{(n-r)!}$. |
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NumPermutations (Copy) |
The number of permutations of $n$ items taken $r$ at a time is $\frac{n!}{(n-r)!}$. |
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ObjectCharge |
The electric charge $q_A$ on a macroscopic object $A$ is equal to its number of protons minus its number of electrons, times the elementary charge unit $e$. |
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ObjectCharge (Copy) |
The electric charge $q_A$ on a macroscopic object $A$ is equal to its number of protons minus its number of electrons, times the elementary charge unit $e$. |
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ObjectCharge (Copy) (Copy) |
The electric charge $q_A$ on a macroscopic object $A$ is equal to its number of protons minus its number of electrons, times the elementary charge unit $e$. |
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ObjectColor |
The color of an object is the color that it reflects into your eye. |
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ObjectColor (Copy) |
The color of an object is the color that it reflects into your eye. |
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ObjectColor (Copy) (Copy) |
The color of an object is the color that it reflects into your eye. |
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ObjectDistance |
The object distance $d_\text{o}$ is the distance from the object to the center of the optical element. |
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ObjectDistance (Copy) |
The object distance $d_\text{o}$ is the distance from the object to the center of the optical element. |
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ObjectDistance (Copy) (Copy) |
The object distance $d_\text{o}$ is the distance from the object to the center of the optical element. |
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Opaque |
Opaque materials transmit very little light. |
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Opaque (Copy) |
Opaque materials transmit very little light. |
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Opaque (Copy) (Copy) |
Opaque materials transmit very little light. |
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Optics |
Optics is the branch of electromagnetism that studies the behavior and properties of light, including its interactions with matter. |
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Pinhole |
A pinhole is an opaque material with a small hole. The material blocks most light rays and the hole transmits a few light rays. |
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Pinhole (Copy) |
A pinhole is an opaque material with a small hole. The material blocks most light rays and the hole transmits a few light rays. |
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Pinhole (Copy) (Copy) |
A pinhole is an opaque material with a small hole. The material blocks most light rays and the hole transmits a few light rays. |
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PinholeImage |
A pinhole makes an inverted real image at every distance beyond the pinhole. |
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PinholeImage (Copy) |
A pinhole makes an inverted real image at every distance beyond the pinhole. |
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PinholeNearFarImage |
Images near the pinhole are small and bright. Images far from the pinhole are large and dim. |
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PinholeNearFarImage (Copy) |
Images near the pinhole are small and bright. Images far from the pinhole are large and dim. |
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PinholeNearFarImage (Copy) (Copy) |
Images near the pinhole are small and bright. Images far from the pinhole are large and dim. |
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PinholeSmallLargeImage |
An image formed by a small pinhole is sharp and dim. An image formed by a large pinhole is fuzzy and bright. |
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PinholeSmallLargeImage (Copy) |
An image formed by a small pinhole is sharp and dim. An image formed by a large pinhole is fuzzy and bright. |
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PinholeSmallLargeImage (Copy) (Copy) |
An image formed by a small pinhole is sharp and dim. An image formed by a large pinhole is fuzzy and bright. |
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PlaneMirror |
A plane mirror is a flat mirror. |
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PlaneMirror (Copy) |
A plane mirror is a flat mirror. |
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PlaneMirror (Copy) (Copy) |
A plane mirror is a flat mirror. |
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PlaneMirrorImage |
A plane mirror makes an upright virtual image the same distance behind the mirror as the object is in front of the mirror. |
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PlaneMirrorImage (Copy) |
A plane mirror makes an upright virtual image the same distance behind the mirror as the object is in front of the mirror. |
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PointApprox |
An object can be assumed to be a point particle when its dimensions are very small relative to its distance from other objects. |
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