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Label Description LG Status Operations
NeutronCharge The neutron is neutral. 0 Ready Edit
NeutronCharge (Copy) The neutron is neutral. 0 Draft Edit
NeutronCharge (Copy) (Copy) The neutron is neutral. 0 Draft Edit
NeutronMass The neutron mass, $m_\mathrm{n}$, is $1.67 \times 10^{-27}$ kg. 0 Ready Edit
NeutronMass (Copy) The neutron mass, $m_\mathrm{n}$, is $1.67 \times 10^{-27}$ kg. 0 Draft Edit
NewtonsFirstLaw If the net force on an object is zero, the object's acceleration is zero, and vice versa. 0 Ready Edit
NewtonsFirstLaw (Copy) If the net force on an object is zero, the object's acceleration is zero, and vice versa. 0 Draft Edit
NewtonsSecondLaw An object's acceleration is equal to the net force acting on the object divided by the object's mass; $\mathbf{F}_\mathrm{net}=m \mathbf{a}$. 2 Ready Edit
NewtonsSecondLaw (Copy) An object's acceleration is equal to the net force acting on the object divided by the object's mass; $\mathbf{F}_\mathrm{net}=m \mathbf{a}$. 0 Draft Edit
NewtonsSecondLaw (Copy) (Copy) An object's acceleration is equal to the net force acting on the object divided by the object's mass; $\mathbf{F}_\mathrm{net}=m \mathbf{a}$. 0 Draft Edit
Normal The normal to a surface is a line perpendicular to the surface. 0 Ready Edit
Normal (Copy) The normal to a surface is a line perpendicular to the surface. 0 Draft Edit
Normal (Copy) (Copy) The normal to a surface is a line perpendicular to the surface. 0 Draft Edit
NormalForce Each of two objects in contact exerts a force on the other. This force is perpendicular to the contact surface and is called the normal force. 0 Ready Edit
NormalForce (Copy) Each of two objects in contact exerts a force on the other. This force is perpendicular to the contact surface and is called the normal force. 0 Draft Edit
NormalForce (Copy) Each of two objects in contact exerts a force on the other. This force is perpendicular to the contact surface and is called the normal force. 0 Draft Edit
NumCombinations The number of combinations of $n$ items taken $r$ at a time is $\frac{n!}{r!(n-r)!}$ or $\binom{n}{r}$. 0 Deprecated Edit
NumCombinations (Copy) The number of combinations of $n$ items taken $r$ at a time is $\frac{n!}{r!(n-r)!}$ or $\binom{n}{r}$. 0 Draft Edit
NumPermutations The number of permutations of $n$ items taken $r$ at a time is $\frac{n!}{(n-r)!}$. 0 Deprecated Edit
NumPermutations (Copy) The number of permutations of $n$ items taken $r$ at a time is $\frac{n!}{(n-r)!}$. 0 Draft Edit
ObjectCharge The electric charge $q_A$ on a macroscopic object $A$ is equal to its number of protons minus its number of electrons, times the elementary charge unit $e$. 0 Ready Edit
ObjectCharge (Copy) The electric charge $q_A$ on a macroscopic object $A$ is equal to its number of protons minus its number of electrons, times the elementary charge unit $e$. 0 Draft Edit
ObjectCharge (Copy) (Copy) The electric charge $q_A$ on a macroscopic object $A$ is equal to its number of protons minus its number of electrons, times the elementary charge unit $e$. 0 Draft Edit
ObjectColor The color of an object is the color that it reflects into your eye. 6 Ready Edit
ObjectColor (Copy) The color of an object is the color that it reflects into your eye. 0 Draft Edit
ObjectColor (Copy) (Copy) The color of an object is the color that it reflects into your eye. 0 Draft Edit
ObjectDistance The object distance $d_\text{o}$ is the distance from the object to the center of the optical element. 0 Ready Edit
ObjectDistance (Copy) The object distance $d_\text{o}$ is the distance from the object to the center of the optical element. 0 Draft Edit
ObjectDistance (Copy) (Copy) The object distance $d_\text{o}$ is the distance from the object to the center of the optical element. 0 Draft Edit
Opaque Opaque materials transmit very little light. 7 Ready Edit
Opaque (Copy) Opaque materials transmit very little light. 0 Draft Edit
Opaque (Copy) (Copy) Opaque materials transmit very little light. 0 Draft Edit
Optics Optics is the branch of electromagnetism that studies the behavior and properties of light, including its interactions with matter. 0 Draft Edit
Pinhole A pinhole is an opaque material with a small hole. The material blocks most light rays and the hole transmits a few light rays. 0 Ready Edit
Pinhole (Copy) A pinhole is an opaque material with a small hole. The material blocks most light rays and the hole transmits a few light rays. 0 Draft Edit
Pinhole (Copy) (Copy) A pinhole is an opaque material with a small hole. The material blocks most light rays and the hole transmits a few light rays. 0 Draft Edit
PinholeImage A pinhole makes an inverted real image at every distance beyond the pinhole. 0 Ready Edit
PinholeImage (Copy) A pinhole makes an inverted real image at every distance beyond the pinhole. 0 Draft Edit
PinholeNearFarImage Images near the pinhole are small and bright. Images far from the pinhole are large and dim. 0 Ready Edit
PinholeNearFarImage (Copy) Images near the pinhole are small and bright. Images far from the pinhole are large and dim. 0 Draft Edit
PinholeNearFarImage (Copy) (Copy) Images near the pinhole are small and bright. Images far from the pinhole are large and dim. 0 Draft Edit
PinholeSmallLargeImage An image formed by a small pinhole is sharp and dim. An image formed by a large pinhole is fuzzy and bright. 0 Ready Edit
PinholeSmallLargeImage (Copy) An image formed by a small pinhole is sharp and dim. An image formed by a large pinhole is fuzzy and bright. 0 Draft Edit
PinholeSmallLargeImage (Copy) (Copy) An image formed by a small pinhole is sharp and dim. An image formed by a large pinhole is fuzzy and bright. 0 Draft Edit
PlaneMirror A plane mirror is a flat mirror. 0 Ready Edit
PlaneMirror (Copy) A plane mirror is a flat mirror. 0 Draft Edit
PlaneMirror (Copy) (Copy) A plane mirror is a flat mirror. 0 Draft Edit
PlaneMirrorImage A plane mirror makes an upright virtual image the same distance behind the mirror as the object is in front of the mirror. 0 Ready Edit
PlaneMirrorImage (Copy) A plane mirror makes an upright virtual image the same distance behind the mirror as the object is in front of the mirror. 0 Draft Edit
PointApprox An object can be assumed to be a point particle when its dimensions are very small relative to its distance from other objects. 0 Ready Edit

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