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Label Description LG Status Operations
UnbalancedForces (Copy) If the forces acting on an object are not balanced, they are unbalanced. 0 Draft Edit
UnbalancedForceStart If unbalanced forces act on a stopped object, the object will start to move, and the motion will be in the direction of the force. 6 Ready Edit
UnbalancedForceStart (Copy) If unbalanced forces act on a stopped object, the object will start to move, and the motion will be in the direction of the force. 0 Draft Edit
UnbalancedForceStart (Copy) If unbalanced forces act on a stopped object, the object will start to move, and the motion will be in the direction of the force. 0 Draft Edit
UnbalancedForceStart (Copy) (Copy) If unbalanced forces act on a stopped object, the object will start to move, and the motion will be in the direction of the force. 0 Draft Edit
UnbalancedForceVelChange Unbalanced forces acting on an object change the object's velocity. 6 Ready Edit
UnbalancedForceVelChange (Copy) Unbalanced forces acting on an object change the object's velocity. 0 Draft Edit
VectorQuantity A vector quantity is the product of a Euclidean vector and a unit of measurement. 0 Ready Edit
VectorQuantity (Copy) A vector quantity is the product of a Euclidean vector and a unit of measurement. 0 Draft Edit
VectorQuantity (Copy) (Copy) A vector quantity is the product of a Euclidean vector and a unit of measurement. 0 Draft Edit
VelAreaIsPosChange For an object in one-dimensional motion, on a velocity-time graph, the area under the curve between two times (clock readings), is the change of position during that time interval. 8 Ready Edit
VelAreaIsPosChange (Copy) For an object in one-dimensional motion, on a velocity-time graph, the area under the curve between two times (clock readings), is the change of position during that time interval. 0 Draft Edit
VelAvgDef-Integral An object's average velocity is the integral time average of... 0 Draft Edit
VelAvgDef-Integral (Copy) An object's average velocity is the integral time average of... 0 Draft Edit
VelChangeForceDurationMass Given a constant net force $F_{\text{net}}$ acting on an object of mass $m$ for a duration $t_{2}-t_{1}$, the object's change of velocity is $v_{2}-v_{1}=\frac{F_{\text{net}} \times \left(t_{2}-t_{1}\right)}{m}$. 36 Ready Edit
VelChangeForceDurationMass (Copy) Given a constant net force $F_{\text{net}}$ acting on an object of mass $m$ for a duration $t_{2}-t_{1}$, the object's change of velocity is $v_{2}-v_{1}=\frac{F_{\text{net}} \times \left(t_{2}-t_{1}\right)}{m}$. 0 Draft Edit
VelMagUnit The SI unit for the magnitude of velocity is meters per second ($\mathrm{m/s}$). 0 Deprecated Edit
VelMagUnit (Copy) The SI unit for the magnitude of velocity is meters per second ($\mathrm{m/s}$). 0 Draft Edit
VelMagUnit (Copy) The SI unit for the magnitude of velocity is meters per second ($\mathrm{m/s}$). 0 Draft Edit
VelMagUnit (Copy) (Copy) The SI unit for the magnitude of velocity is meters per second ($\mathrm{m/s}$). 0 Draft Edit
Velocity An object's (instantaneous) velocity is the instantaneous rate of change of its position. The SI unit for the magnitude of velocity is meters per second ($\mathrm{m/s}$). 0 Ready Edit
Velocity (Copy) An object's (instantaneous) velocity is the instantaneous rate of change of its position. The SI unit for the magnitude of velocity is meters per second ($\mathrm{m/s}$). 0 Draft Edit
VelocityMap TBD 0 Draft Edit
VelocityMap (Copy) TBD 0 Draft Edit
VelSlopeIsAccel For motion in one dimension, the slope of the tangent to the graph of velocity v. time at a particular time (clock reading) is the instantaneous acceleration at that time. 20 Ready Edit
VelSlopeIsAccel (Copy) For motion in one dimension, the slope of the tangent to the graph of velocity v. time at a particular time (clock reading) is the instantaneous acceleration at that time. 0 Draft Edit
VelSlopeIsAccel (Copy) (Copy) For motion in one dimension, the slope of the tangent to the graph of velocity v. time at a particular time (clock reading) is the instantaneous acceleration at that time. 0 Draft Edit
VelvTimeDiagToAccel On a velocity–time graph, a straight line with positive slope represents motion at a constant positive acceleration. This corresponds to a horizontal, positive‑valued segment on an acceleration–time graph. On a velocity-time graph, a straight line with negative slope represents motion at a constant negative acceleration. This corresponds to a horizontal, negative‑valued segment on an acceleration–time graph. 0 Needs Review Edit
VelvTimeFlatToAccel On a velocity–time graph, a straight line with zero slope (a horizontal line) represents no change in velocity, i.e. zero acceleration. This corresponds to a horizontal segment at zero on an acceleration–time graph. 0 Needs Review Edit
VelvTimeFlatToAccel (Copy) On a velocity–time graph, a straight line with zero slope (a horizontal line) represents no change in velocity, i.e. zero acceleration. This corresponds to a horizontal segment at zero on an acceleration–time graph. 0 Draft Edit
VelvTimeFlatToPos On a velocity v. time graph, a flat segment indicates a constant rate of change of position. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) position. 0 Needs Review Edit
VelvTimeFlatToPos (Copy) On a velocity v. time graph, a flat segment indicates a constant rate of change of position. A positive(negative)(zero)-valued segment indicates increasing(decreasing)(constant) position. 0 Draft Edit
VirtualImage A virtual image is the apparent source of light rays. 0 Ready Edit
VirtualImage (Copy) A virtual image is the apparent source of light rays. 0 Draft Edit
WaveMechanics Wave mechanics is the branch of mechanics that studies the behavior of waves, including their propagation, reflection, refraction, diffraction, and interference. 0 Draft Edit
WaveMechanics (Copy) Wave mechanics is the branch of mechanics that studies the behavior of waves, including their propagation, reflection, refraction, diffraction, and interference. 0 Draft Edit
Weight The weight of an object is the magnitude of the gravitational force on the object. 0 Ready Edit
Weight (Copy) The weight of an object is the magnitude of the gravitational force on the object. 0 Draft Edit
Weight (Copy) The weight of an object is the magnitude of the gravitational force on the object. 0 Draft Edit
Weight (Copy) The weight of an object is the magnitude of the gravitational force on the object. 0 Draft Edit
Weight (Copy) (Copy) The weight of an object is the magnitude of the gravitational force on the object. 0 Draft Edit
Weight (Copy) (Copy) The weight of an object is the magnitude of the gravitational force on the object. 0 Draft Edit
WhiteLightColors White light consists of different colors of light. 0 Ready Edit
WhiteLightColors (Copy) White light consists of different colors of light. 0 Draft Edit
ZeroAccelSameVel An object having a zero acceleration during a time interval will have the same velocity at the beginning and end of the time interval. 0 Ready Edit
ZeroAccelSameVel (Copy) An object having a zero acceleration during a time interval will have the same velocity at the beginning and end of the time interval. 0 Draft Edit
ZeroAccelSameVel (Copy) An object having a zero acceleration during a time interval will have the same velocity at the beginning and end of the time interval. 0 Draft Edit
ZeroVelSamePos An object having a zero velocity during a time interval will have the same position at the beginning and end of the interval. 0 Ready Edit
ZeroVelSamePos (Copy) An object having a zero velocity during a time interval will have the same position at the beginning and end of the interval. 0 Draft Edit

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