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Learning Goal ID: 119

Basic Information

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Teaching Days

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Calculated Breakdown:

Statements: 6 days
Actions: 3 days
Total: 9 days


Statements (What Students Know)

Select the statements (facts/concepts) that comprise this learning goal.

Selected Statement Details:

KinEqn2_dvt
One-dimensional motion with constant acceleration is described by the equation $x_\text{2}=x_\text{1} + \frac{1}{2} (v_\text{1}+v_\text{2}) (t_\text{2}-t_\text{1})$, where $x_\text{2}$ is the position at time $t_\text{2}$, $x_\text{1}$ is the position at time $t_\text{1}$, $v_\text{2}$ is the velocity at time $t_\text{2}$, and $v_\text{1}$ is the velocity at time $t_\text{1}$.

KinEqn3_dv_plus_at^2
One-dimensional motion with constant acceleration is described by the equation $x_2=x_1 + v_1 (t_2-t_1)+\frac{1}{2} a (t_2-t_1)^2$, where $x_2$ is the position at time $t_2$, $x_1$ is the position at time $t_1$, $v_1$ is the velocity at time $t_1$, and $a$ is the acceleration.

ProjectileMotion
Projectile motion is motion under the influence of only Earth's gravitational acceleration $g$, which is assumed constant in magnitude and direction. This means that the motion must be near Earth's surface, over distances that are small relative to Earth's radius, and air resistance and other forces are assumed to be negligible.

TopOfFlight
At the highest point of an object's trajectory, the vertical component of the object's velocity is zero.


Actions (What Students Can Do)

Select the actions (skills/tasks) that comprise this learning goal.

Selected Action Details:

FindVectorCompFromMagDir
Find the component of a vector along an axis, given the vector's magnitude and direction relative to that axis

RepPhenomModel
Represent a phenomenon using a model

SolveAndSub
Solve an equation for a variable and substitute for that variable in another equation


Inherited Categories

Dimensions: 1D

Force and Motion: Kin

GradeBand: 0912

HighestQuantity: InstantaneousAcceleration InstantaneousVelocity

MathCourse: Algebra VectorOperations

MathOrExperiment: Math

Mechanics: Kinematics

Quantitativeness: Quantitative

Quantity: Acceleration Velocity

Quantity Type: Vector

Representation: Equation


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